1/31/2024 0 Comments A game like planeshift mmorpgThe problem is that many people have a good idea in mind for a great game and start to create a new project on a very small scale. With bad team morale, the project slowly dies. If the project does not progress quickly, the interest of the net-surfers dwindles and with it the morale of the team. In the gaming industry there is no place for small projects, they will simply fail for lack of resources, lack of time, lack of money, and mainly lack of commitment. No one can create a good game without a big and solid team. The tremendous amount of work needed to create a competitive product will overwhelm him. He will surely look to other games and he will try to build something that is at least decent compared to the current industry standards. It all starts when someone has a great idea and he begins to work very hard to obtain what he wants. Let us explain our view of the MMORPG scene and of the many developers out there that are trying to build a game. However, we believed at the time and still believe that this decision is a necessity for the success of this project and protects the value of the efforts of all team members. The more controversial decision, of course, was the decision to use more proprietary licenses for the non-code assets of the game. We have been gratified over the last three years to see that these beliefs were correct. We believed it would enable PlaneShift to build a community of developers and to help other projects that decide to use Crystal Space as their 3D engine. The theory was that the Open Source strategy would enable us to gain more developers and to share knowledge and ideas with people that do not have the time to join our team full time, but are still interested in contributing some code. For this reason, before the project ever started, we decided to open our source code and to have all this code publicly available. The PlaneShift Team believes strongly in the Open Source community and, more importantly, in the Open Source philosophy and process. If you just want to have a brief explanation jump here.Ītomic Blue is the name of the Non Profit Organization that holds all copyrights of PlaneShift assets and is used to run the development team. It is very important that new developers and the community understand why we have decided to split our efforts among these two licenses, so we encourage you to read it all. This license is applied to all artwork and texts in this web site and is applied to all art/models/music/texts/names/setting/.
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